Abstract_Magi has put together a game-night highlights video with some of the best moments from previous game-nights. Also thanks to Darkbeast for helping me with picking videos from the game-night Archive. Enjoy!
Update [UTC: 15:30:00]: Changed Bungeeplugin, setting up permissions. Global chat default fixed. Hub Online ETA: UTC 16:00.
Tomorrow we will switch to the new hardware. An update to this post will be made when we know more. This should offer the ability to significantly extend the interval between automated server restarts and provide better performance in general.
Current state of the new setup
A week ago we decided to swap to a bungeecord based setup immediately. This is far from an easy task however, and in practice requires a substantial amount of custom code for it to work well. I have hot-fixed and hacked most of the various issues we have encountered, but working on a better solution. The result is that we can easily support up to 80-100 players online. All servers haven been running at 20.0 TPS and crash free for a few days now.
Albeit servers are running smooth players can still encounter a "freeze"/"blocklag" sometimes. This is due to the nasty hack i made for player synchronization between warps/servers, which freezes proxy communication whenever a player warps. I am obviously working on this :)
Global chat is currently lamer style imo :) ... i am working on getting default chat to become global.
Missing warnings before automated restarts.
Not sending players to the hub during world restarts ... at least players can then talk during those few minutes.
Permission problems after kick or whitelist message. We can never solve this with 1.6.4. It is a problem with modded minecraft 1.6.4 using the various plugins we use etc. A simple relog fixes this though.
Limit messages are currently not taking group limits into account. I will fix this soon, but no eta yet. Stuff above is more important.
Limit synchronization. The problem with this is limited wrench/tool support, which means that periodic fallback synchronization must be relied on in order to reset use of a limited item. If you have problems: remove limited blocks in the area and wait a few minutes (sync is every 60 sec). I am also working on making more info available, but it is a bigger task.
Missing ability to see warp states / get more info about current state of the server.
Slow warps / odd-case turn around, missing information during warps etc. - yeah well ... working on that too :P
If you know a bug and it is not listed here or in the bug reports forums, then please do report it in the bug forum. - Do not pollute global chat with it (we like a friendly atmosphere).
Thank you all for participating in the beta and keep reporting issues (especially if they are not listed-above).
We will be having a few crashes the next few days on the different servers till we get the new serverbox. These aren't caused by anything other than the servers running out of memory since the servers are silky smooth till they go down. The other issues reported to us through the forum etc is being worked on but we're prioritizing one thing at a time. All in all bungeecording has proven itself to be a good solution and when it's finished it will be awesome. Thanks for everyone's support and patience. Here's a picture of a cat.
As you may have noticed we have had quite some interest with the new TPPI pack, and that makes good sense as it is truly awesome :).
Even though this is still during a launch, we want to accommodate more players online at the same time - also in the long run with massive bases etc.
As seen in previous posts the staff is not just ignoring lag, after all one of our trademarks have always been "no lag". That however, did not go too well with TPPI on 1.6.4 and 50 players online.
So what did we do? .. the last 5 days we have been working day and night on building a bungee cord based setup (almost done) and obtaining even more powerful hardware. The new hardware will consist of 16 Hyper threaded (32) Xeon CPU cores and 128 GB of high performance ECC Memory. Donation goals might be adjusted due to this, but it is worth it in order to obtain a good game-play experience.
So what does all this mean for you?
Your current home (if you were lucky enough to get to play yet) is not being removed, but you may start at the new hub when you log back in and you have to walk or fly back to your home. If your smart note down the current positions of your (/home)'s.
(/home)'s will be deleted - you can make new ones
Your inventory should be persisting through the process.
Resource worlds will _not_ be reset.
Learn to use a few new command for chatting.
Hopefully an awesome game-play experience without any lag.
What happens when?
The server will shutdown early European time tomorrow and it wont come back up before we are done with the multi-server / multi-world setup. We expect to be back up for early hub testing during the afternoon .. it will be sooo exiting :)
Then we will have about 3-7 days of beta testing which may include some restarting now and then (we will make this as pleasant as possible).
After beta testing the new hardware should be ready. We expect a few hours of downtime but nothing long lasting.