On February 4th Mojang is introducing player name changes. Whilst this is a "good thing” in most peoples perspective it’s something that is not supported properly before minecraft 1.7. Basically what this entails for us is that whenever there is a player name change the server will see that person as a new player It would create a new player profile and everything tied to the old "player” would be inaccessible for that person. Inventory, thaumcraft research and rank so you would be set back to guest as if you’ve never visited the server before. I’ve tried to find a solution to this issue but I can find none. There’s plugin that forces the username to stay the same but the plugin is only available in later versions and it would only work on players that’s been on the server since it was introduced and to my knowledge it would only affect your visual display name.
Another plugin would allow people to set a password tied to their username which would ensure that if they changed their name then someone else could not take their name and get access to their items. This plugin would’ve also required the player to have made the password whilst it was active and this just doesn’t work for a server with over 5k tagged members. It doesn’t support bungeecording either so it would literally ask the player to create a password on every single buildserver, hub, and resource server which would draw any player away from our server. There are a few other ways it could be done but none of them would fix the issue.
On top of the ingame issues the way we handle ranks right now through enjin is that Enjin sends a command to the server when a rank is applied to them but it wouldn’t do that if the name was changed, it would also not remove a rank from the previous name since if we were able to use the UUID system it wouldn’t need to since the server itself would handle it. I sent them a support message a week ago without any sort of answer so at this point I don’t even know how they handle it right now.
As it looks right now I’m facing a brick wall with no possible solution to this issue, I don’t see how the server would function without UUID support and I don’t see the possibility to switching to 1.7 in the near future as the current packs are undeveloped, unstable and somewhat small in compared to what we’re used too. On top of that our current Dev has no intention of updating necessary plugins because of lack of time and lack of motivation from not liking that Mojang was bought by Microsoft, which is understandable. Why put time and effort into a game you don’t have time to play and whilst doing it supporting a company you don’t agree with. I could ask people nicely not to change their username but even on teamspeak there’s a buzz about it and many are eager to grabbing a new username. It’s more often than not impossible to get people to read things ingame yet alone trying to get 5k users to both read and agree not to change their name. The majority of these people would not receive an email notification, see it in time or care enough and just leave their name open for other people to get on the server without applying.
Unless something changes between now and February 4th this is the last chapter of NoxFTB. We may come back in the future but we’d have to do some serious changes with the server setup as the current server is 400$/mo which is too expensive to keep when unused and set up fees are usually high if we were to return. Any updates would be posted on the website so if you have email notifications on your PM’s through enjin then if anything changes or if we would open a new greylisted server you’ll receive it in your email. Downloads for each buildserver would be made available and donations will be locked for obvious reasons but any lifetime ranks will remain as I’m unable to freeze expiration dates on the other ones.
What we would do as a community if we were to close the main server:The teamspeak would stay for now as we switch hosting and our current plan unless this situation changes is to keep using it as it’s being used now but we would host smaller modpacks that would rotate and be whitelisted. We’d play other games with each other too and keep having fun so if you’re interested in chatting and playing games with the community then you’re very much welcome to join. Previous supporters would keep their rank on teamspeak so they’d have access to supporter only channels and I would be open to things like private channels in the future. We would be more open to people bringing their friends on our teamspeak just to play other games as we would create game specific channels by request and also keep some open for guests to talk in. We also have a steam group linked under the Noxcrew tab on the website which is a good way to find friends from the server or get notified if we’re doing game nights in other games, Minecraft or similar. All in all we would be more focused around exploring more aspects of modded minecraft, community interaction and so on but alongside this comes a certain level of trust. Plugins would most likely still be put in place for detecting grief etc but a different application process (or trust process) might be put in place for the less controlled game environments. We’ve been in tough situations before so hopefully it will not come to this but this is a "what if” situation as I currently don’t see a solution on this issue. You're very much welcome to come on teamspeak to discuss things with each other and staff. The NoxFTB community has always been very strong and an important part of my life and I hope that we’ll be able to find a good way forward from this point.